Hey, so i played through your game ;) What grabbed my attention was the nice orange - blue color pallete.
Obviously, as of now, there isn't much else that makes the game stand out ;p. If you have some time and ideas, try adding a unique mechanic, it may seem like there's nothing left to invent in the genere, but even a small twist can make a big difference.
The controlls are ok, a bit slippery.
Level design is simple, but that's how normal for prototype, i liked the use of lasers. I'm not really good at platformers, but only level 8 was challenging.
A couple of minor issues: - After completing game, if you backtrack and complete a level, you cannot go to further levels, you have to beat each level again from that level. - Going uphill is very slow (maybe it's intentional). - The camera doesn't capture level borders. - SFX option doesn't change anything.
Thanks for the feedback on the game anyway, I might come back to it at some point, who knows.
As far as I remember the name of the prototype was meant to symbolize that I had to finish the prototype no matter what and put it up on itch. At the time I had a bad habit of starting project all over the place, so I wanted to finish a prototype.
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Hey, so i played through your game ;)
What grabbed my attention was the nice orange - blue color pallete.
Obviously, as of now, there isn't much else that makes the game stand out ;p. If you have some time and ideas, try adding a unique mechanic, it may seem like there's nothing left to invent in the genere, but even a small twist can make a big difference.
The controlls are ok, a bit slippery.
Level design is simple, but that's how normal for prototype, i liked the use of lasers. I'm not really good at platformers, but only level 8 was challenging.
A couple of minor issues:
- After completing game, if you backtrack and complete a level, you cannot go to further levels, you have to beat each level again from that level.
- Going uphill is very slow (maybe it's intentional).
- The camera doesn't capture level borders.
- SFX option doesn't change anything.
Good luck on further development!
Also, is the name SKAL just a temporary placeholder, or does it actually mean something?
wait this was uploaded 3 years ago kekw.
Actually 4+ years ago :P
Thanks for the feedback on the game anyway, I might come back to it at some point, who knows.
As far as I remember the name of the prototype was meant to symbolize that I had to finish the prototype no matter what and put it up on itch. At the time I had a bad habit of starting project all over the place, so I wanted to finish a prototype.